Random Template Maps

Feel free to submit original maps of your own to SAG. Please no quick modifications of others maps.

Random maps can be created with following HoMM3 versions: Shadow of Death (3.2), Armageddon Blade (2.2), Complete/Platinum (4.0), Tournament Edition (1.03q). Version Restoration of Erathia can't create random maps, but players with this version may join existing host with versions 3.2/2.2/4.0

Instructions for adding and using rmg templates:

Right-click on template (map) name and select Save As Object, putting that file into your heroes DATA directory eg. c:\program files\3do\heroes 3 complete\DATA

Then rename the file to rmg.txt (or rmg if .txt extension is hidden).

Start a random map entering in the desired settings based upon the maps allowment.

When you want to revert back to the regular 3do random templates, just rename the text file back to rmgblockbuster.txt or something like that or simply delete rmg.txt, and your generator goes back to its default internal templates.

This thread is also extremely helpful: Midnight's Random Post.

Map Name Map Description Size/Players Made By
2sm4d(3).txt Original 3DO template, similar to Blockbuster and Balance, however quick meeting is possible L+U and others 3DO
8MM6.txt Original 3DO template. More description to follow XL and others 3DO
aroundamarsh.txt Relatively speedy game, designed specially for allied wars. Shortcuts to other players are guarded pretty tough, yet few nasty pathways through the swamps may open an opportunity for surprise attack. XL only

4 Players allied

Zilonite
balance.txt Very harsh template for expert players with major emphasis on
balance between both players. No utopias, no major arties. Both players have an access to second town (no fort) of same alignment, yet quick double build will be hard.
M-L-XL-U

2 Players

Zilonite
blockbuster.txt Average Variation of block template. Meeting in a treasure zone is also possibe. M-L-XL only

2 Players

Midnight
cube.txt Open map design. Each zone is in contact with 3 other zones (hence the shape of a cube in design). Start area is rich. Other areas average. The occasional utopia but certainly not loaded. M+U, XL+U only

2 Players

Midnight
extreme.txt Big Bad Battles. Should not use fly/DD. L-XL only

2 Players

Midnight
extreme2.txt More Big Bad Battles. Should not use DD/fly/orb inhibition, or Castle town. L-XL only

2 Players

Midnight
frozen_dragons.txt Both players will have at least month of intense preparations before they will see first dragons of the frozen dragonhell… Template for all fans of long games with big battles and unpredictable outcome. XL only

2 Players

Midnight
gimli.txt Mod of Dwarven Tunnels. Necro and Conflux disabled. Starting town has fort - 2nd town not. 2nd town isn't always same town type as starting town. Players are seperated by at least 4 zones. M-L only

2 Players

Haile73
jebuscross2.txt A Random version of the popular crisscross series, well suited for allied random games. Very rich and big starting area makes for a good to go game. The center is even richer than your area, you will find tons of relics and boxes for example. *Note that monsters are not set to strong, so there will be weaker guards than normal*. M-XL + Under

4 Players

Bjorn190
marathon.txt Feel like a 10 hour game and battles with huge armies? Then this is the template for you. Lots of towns allows both players to double build when the wood/ore becomes available. Massive treasures in middle zones (3 interlinked zones). No shortcuts. XL or XL + U only

2 Players

Midnight
midnightsmix.txt This revolutionary mix of multiplayer random templates brings the "unknown" back into randoms. Template information has been replaced by common random rules. There are many new templates that do not exist anywhere except in the mix. Many indicators of a particular template have been removed, and terrain is more random. Size ranges from M to XL/under. While most templates are 2 player only, there is also a small selection of 2v2 templates. M-L-XL + U

2 or 4 Players

Midnight
noholdsbarred.txt This is the original blockbuster template, but it has been tweaked to allow all castle choices to start and randomizes all secondary castles instead of forcing them as necro.  

M-L-XL only

2 Players

Greystole (Original BB Template Author-Midnight)
ocean11.txt 11 Zones - each with 1 town. Only centerzone and startzones have a fort. Conflux and Necro disabled. Players are seperated by at least 5 zones. Zone guards get harder and more treasures can be found the closer you get to middle. M + U-XL

2 Players

Haile73
panic.txt Multiple paths and shortcuts to enemy. Requires astute resource management, a tough map to master. Good for sneak attacks. No relics possible except from tombs. L-L+U-XL only

2 Players

Midnight
reckless.txt A mad template filled with treasures. You will often meet the other player in the treasure area before you are strong enough to take the big boxes and arties. So scout killing and suprise attacks will be an important tactic to guard the treasure.
L-XL+U only

2 Players

Midnight
roadrunner.txt The first "open" custom template. No guards on any roads, portals or mountain passes, except by random treasures blocking your way. Expand as fast as you can. XL only

2 Players

Midnight
schaafsworld.txt A random version of the Popular Map Showdown 3. Necro + Conflux disabled and players allways start on grass. Middlezone(desert) is rich and big guards must be killed to get there - richness of startingzones is average.

No under recommended.

L-XL only

2 Players

MotorSchaaf
skirmish.txt If you think a fast game is a good game, then this is your template. Primarily designed for medium maps. Expect to meet in week 3. M-M+U-L only

2 Players

Midnight
superslam.txt This template is designed for Powermonger players that like to expand FAST and STRONG. Each Player's Super Zone is loaded with nice stuff including a town type and level6-7 dwellings. Expect to meet week 4-6. L-XL only

2 Players

IrnWill
triad.txt Can break into a treasure area in middle, but will have to see off any other players who will be meeting there too. L-XL only

3 Player FFA

Midnight
truerandom.txt Not rich in resources and at the start will be fairly hard. However there is a possibility to face some really wild things later on. Template is designed for players who love balanced random games with an element of true random within. L-XL+U only

2 Players

Zilonite
vortex.txt Do you try to take the tower and hives in the middle, or hang back to avoid fights and build strength? Designed for reasonably quick turns and early battles. Should not use fly/DD. XL only

3 - 4 Players only

Midnight